Wesley Cabus

Wesley Cabus

Wesley is a Coding Architect at Xebia in Belgium, where he helps organizations to build better applications, helps teams to improve their skills and organizes workshops to share his knowledge.

He's also a Microsoft MVP, crew member at Techorama, board member of the VISUG meetup in Belgium and speaker at conferences and meetups.


Day 1, 13:40

From Pong to Playstation: The Evolution of Video Games

Blip… Blip… Blip… Those were the captivating sounds that echoed from the game Pong back in 1972, accompanied by a handful of pixels bouncing across the screen.

This session invites you to fast forward from those simple beginnings to today's gaming world, illuminated by ray-traced graphics and orchestrated soundtracks, transforming the humble blips of Pong into a grand symphony of digital artistry.

Let's revisit key moments that have forever shaped the landscape of video games, leading us to the immersive gaming experiences we enjoy today. Whether you're a veteran gamer or just a casual player, this nostalgic expedition promises to be an enlightening, entertaining, and engaging experience.

READY. LOAD

PRESS PLAY ON TAPE

Day 2, 11:50

Safety first! Low-level C# Without the Unsafe Keyword

For a side project, I converted DooM from C to C#. Having to deal with strange file types, alternative ways of (re)allocating memory, data structures being passed around as void* pointers and the likes, it's tempting to use unsafe code in C#. Turns out, that's not needed!

In this session, let's look at how C translates to modern C#, and how C# adds safeguards to avoid shooting yourself in the foot.

Wesley is a Coding Architect at Xebia in Belgium, where he helps organizations to build better applications, helps teams to improve their skills and organizes workshops to share his knowledge.

He's also a Microsoft MVP, crew member at Techorama, board member of the VISUG meetup in Belgium and speaker at conferences and meetups.


Day 1, 13:40

From Pong to Playstation: The Evolution of Video Games

Blip… Blip… Blip… Those were the captivating sounds that echoed from the game Pong back in 1972, accompanied by a handful of pixels bouncing across the screen.

This session invites you to fast forward from those simple beginnings to today's gaming world, illuminated by ray-traced graphics and orchestrated soundtracks, transforming the humble blips of Pong into a grand symphony of digital artistry.

Let's revisit key moments that have forever shaped the landscape of video games, leading us to the immersive gaming experiences we enjoy today. Whether you're a veteran gamer or just a casual player, this nostalgic expedition promises to be an enlightening, entertaining, and engaging experience.

READY. LOAD

PRESS PLAY ON TAPE

Day 2, 11:50

Safety first! Low-level C# Without the Unsafe Keyword

For a side project, I converted DooM from C to C#. Having to deal with strange file types, alternative ways of (re)allocating memory, data structures being passed around as void* pointers and the likes, it's tempting to use unsafe code in C#. Turns out, that's not needed!

In this session, let's look at how C translates to modern C#, and how C# adds safeguards to avoid shooting yourself in the foot.

About DevConf

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